Flame Alchemist

Flame Alchemists are enigmatic masters of fire and transmutation, blending scientific precision with explosive passion. They harness the secrets of alchemy with intricate transmutation circles, manipulating the very oxygen in the air to conjure and control flames. Grounded in the doctrine of equivalent exchange, every fiery creation is balanced with a necessary sacrifice, making each act of combustion both creative and inherently destructive.

Class Features

Hit Die d8
Primary Ability Intelligence, Dexterity
Saving Throws Intelligence, Constitution

Proficiencies

Armor Light Armor
Weapons Simple Weapons, Fire-based Implements
Tools Alchemist's Supplies
Skills Arcana, Investigation, Perception, Athletics

Starting Equipment

• Alchemist's Supplies
• A set of fire-resistant robes
• A dagger
• A flask of alchemical fire

Class Resources

Transmutation Points 10 (After a long rest)

Class Abilities

Spellcasting

Spellcasting Ability Intelligence
Cantrips Known 3
Spells Known 12
Spark Transmutation
Cantrip Transmutation
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous

A small burst of flame manifests from a quick transmutation circle, singeing a target or igniting flammable material.

Damage
Damage: 1d6 fire (+1d6 at character level 5)
Flame Flicker
Cantrip Evocation
Casting Time: 1 action
Range: 20 feet
Components: V, S
Duration: Instantaneous

A flickering burst of fire dances unpredictably. It can distract an enemy or ignite light materials.

Utility
Damage: 0d0 fire
Conditions: distracted
Oxygen Surge
Level 1 Transmutation
Casting Time: 1 action
Range: Self (30-foot line)
Components: V, S, M
Duration: Instantaneous

You manipulate the surrounding oxygen to stoke existing flames, either bolstering your fire or directing it in a line.

Buff
Damage: 0d0 fire
Conditions: enhanced flame
At Higher Levels:

The line extends by 10 feet for every slot level above 1st.

Controlled Blaze
Level 2 Evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

You create a steady stream of controlled flame that can be directed at a single target or used to light an area.

Damage
Saving Throw: Dexterity
Damage: 2d6 fire (+1d6 per slot level above 2nd)
Cinder Barrier
Level 2 Abjuration/Transmutation
Casting Time: 1 action
Range: Self
Components: V, S, M
Duration: Concentration, up to 10 minutes

A wall of smoldering embers and heat rises around you, providing protection and deterring foes from approaching.

Buff
Damage: 0d0 fire
Conditions: resistance to non-magical bludgeoning, piercing, and slashing
Circle of Combustion
Level 3 Transmutation
Casting Time: 1 action
Range: 60 feet
Components: V, S, M
Duration: Instantaneous

You draw a transmutation circle mid-air that causes any flammable substance within its bounds to instantly ignite, targeting both foes and scenery.

Damage
Saving Throw: Dexterity
Damage: 3d6 fire (+1d6 per slot level above 3rd)
Conditions: ignited
Inferno Command
Level 4 Evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M
Duration: Instantaneous

Direct a massive burst of flame at a distant target. The flame is so intense that it can even momentarily alter its direction in mid-flight.

Damage
Saving Throw: Dexterity
Damage: 4d6 fire (+1d6 per slot level above 4th)
Conditions: burned
Pyroclastic Wave
Level 5 Evocation
Casting Time: 1 action
Range: Self (30-foot cone)
Components: V, S, M
Duration: Instantaneous

Unleash a wave of scorching heat and embers in a wide cone. All creatures caught within must contend with both intense heat and flying cinders.

Damage
Saving Throw: Constitution
Damage: 5d6 fire (+1d6 per slot level above 5th)
Conditions: scorched
Ember Chain
Level 3 Transmutation
Casting Time: 1 bonus action
Range: 60 feet
Components: V, S
Duration: Instantaneous

Create a chain of fire that leaps from one target to another, chaining between nearby foes.

Damage
Saving Throw: Dexterity
Damage: 2d8 fire (+1d8 for every additional target hit (max 3))
Conditions: burned
Sacrificial Burst
Level 6 Evocation/Transmutation
Casting Time: 1 action
Range: 90 feet
Components: V, S, M
Duration: Instantaneous

In a dramatic display of equivalent exchange, you sacrifice a small portion of your vitality to unleash a devastating burst of flame that engulfs your target and nearby enemies.

Damage
Saving Throw: Constitution
Damage: 6d6 fire (+1d6 per slot level above 6th)
Conditions: flame scarred

Transformations

Fireform Transmutation
1 minute 2 transmutation points Level 10

At 10th level, you can temporarily transform yourself into a being of living flame. In this form, your speed increases, you gain resistance to fire damage, and any creature that touches you suffers searing burns.

Changes:

Resistance to fire damage, Immunity to non-magical weapon attacks, Melee attacks deal an extra 1d6 fire damage

Special Actions:

Flame Dash, Incendiary Burst

Limitations:

Cannot interact normally with physical objects, Vulnerable to cold-based attacks

Auras

Aura of Scorching Heat
10-foot radius 1 transmutation point Level 5

You radiate intense heat that causes minor burns to nearby foes.

Effect:

Enemies beginning their turn within this radius take 1d6 fire damage.

Activation:

Bonus Action

This aura can be toggled on or off.

Companions

Flame Wisp
Elemental
Level 3

A small, sentient flame that hovers near you, offering both assistance in combat and occasional bursts of insight into alchemical formulas.

Statistics:
HP 10
AC 12
STR 6
DEX 14
CON 10
INT 6
WIS 10
CHA 12
Speed:
Walk 30 ft.
Fly 30 ft.
Skills:

Perception

Senses:

Darkvision 60 ft

Features:

Emits bright light in a 10-foot radius, Has a chance to ignite flammable materials

Commands:

Attack, Illuminate, Disperse

Scaling:

Level 5: Increases fire damage of assisted abilities by 1d4.

Class Features

Transmutation Circle Craft (Level 1)

At 1st level, you learn to inscribe brief transmutation circles in the air, channeling elemental energies. These circles serve as the foundation for your flame-based transmutations.

Equivalent Exchange (Level 2)

At 2nd level, you embrace the alchemical principle that creation demands sacrifice. Every burst of flame you command requires a small, tangible cost – whether a material component or an abstract expenditure of your transmutation points.

Prerequisite: Transmutation Circle Craft

Oxygen Manipulation (Level 3)

Starting at 3rd level, you can alter the concentration of oxygen around you using your transmutation circles, enabling you to direct and intensify your fires with pinpoint accuracy, even targeting foes at range.

Prerequisite: Transmutation Circle Craft

Flame Control Mastery (Level 5)

At 5th level, your control over combustive energy sharpens. You gain the ability to carefully confine your flames, reducing collateral damage and increasing the precision of your transmutations.

Prerequisite: Oxygen Manipulation

Pyrokinetic Surge (Level 10)

Upon reaching 10th level, you can unleash a surge of alchemical fire that damages and disorients enemies. This burst of energy is powered by your deep reservoir of transmutation points.

Resource Cost: 2 transmutation points

Prerequisite: Flame Control Mastery

Alchemical Overdrive (Level 15)

At 15th level, you can temporarily push your body and flames beyond natural limits. By sacrificing part of your own vitality, you gain extraordinary burst damage and enhanced flame control.

Resource Cost: Variable (HP sacrifice required)

Prerequisite: Pyrokinetic Surge

Combustion of Sacrifice (Level 20)

At 20th level, you master the ultimate expression of equivalent exchange. By channeling a portion of your life force, you can create a conflagration of such magnitude that it reshapes the battlefield.

Resource Cost: Significant personal cost

Prerequisite: Alchemical Overdrive

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