Rurik the Silent

Level 1 N/A Half-Orc Rogue (Thief)

STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
10
WIS
13 (+1)
CHA
8 (-1)

Defense

Armor Class 14 (Leather Armor)
Hit Points 9 (1d8 +1)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Dexterity, Intelligence
Skills

Character Information

Rurik the Silent is a half-orc rogue with a mysterious past marked by crime and redemption. Renowned for his exceptional stealth and agility, Rurik operates mostly in the shadows, seeking to right the wrongs he participated in as part of a notorious thieves' guild. With striking green skin and sharp tusks, he wears dark leather armor that allows him to blend into the night, augmenting his camouflaged approach to thievery. His past haunts him, but it fuels his resolve to protect those he once harmed. Rurik's personality is quiet and brooding, but in moments of camaraderie, he shows flashes of humor and warmth. The struggle between his past life and current aspirations shapes his journey, as he aims to redeem himself by championing the downtrodden. At first glance, some might see a cold thief, but beneath the silent demeanor lies a hero yearning for purpose, grappling with the shadows to emerge into the light.

Amends for the Past

Rurik discovers that some of the lives lost during his last heist were part of a family that had plans to expose the guild. To make amends, he seeks out their surviving relatives to offer assistance and protection. This quest leads him to confront former allies of the guild who threaten their safety.

Current Stage

Locate the relatives in the district near the old guild hideout.

Mechanical Rewards
  • Gained a skill proficiency: Persuasion
  • Access to information about the guild's current activities
Narrative Rewards
  • Mended relationships with the family.
  • Potential allyship with the family for future endeavors.

The Heist of Redemption

Rurik learns of a wealthy merchant in the city who has been mistreating his workers. To seek revenge for the oppressed and correct a wrong, Rurik plans to rob the merchant of his riches. This time, however, he must do it strategically to ensure safety.

Current Stage

Scout the merchant's estate for security flaws.

Mechanical Rewards
  • Gained the ability 'Thieves' Cant' as a language.
  • Acquired a magical cloak that increases stealth.
Narrative Rewards
  • Earn gratitude and respect from the workers.
  • Establish a reputation as a protector of the weak.

Shadows from the Past

Rurik’s former guild leader seeks to bring him back to the fold for a major job. Rurik struggles with the lure of the old life versus the new path he has forged. He must decide whether to accept the job or betray his past.

Current Stage

Attend a clandestine meeting with the guild to hear the job details.

Mechanical Rewards
  • Gained a new rogue ability tied to his night operations.
  • Either reinforce his stealth skill or gain new contacts.
Narrative Rewards
  • Potentially expose the guild’s plans.
  • A dangerous ally in the guild that Rurik might need to contend with in the future.

Major Decision

Context

While investigating a new target for theft.

Choice Made

Select a brutal approach or a stealthy, effective one.

Impact

Choosing stealth can boost his skills, whereas being brutal could bring unwanted attention.

Major Decision

Context

Confrontation with former guild members.

Choice Made

Reveal his past to his new allies or keep it secret.

Impact

Revealing it can build trust, but keeping it may protect them from past conflict.

Major Decision

Context

Encountering a mark who is in danger due to his actions.

Choice Made

Aid them or leave them to pursue his goals.

Impact

Aiding them could create attachments, but leave him vulnerable later.

Transformative Moment

Trigger

Encountering a child victim of a theft.

Transformation

Becomes more empathetic, driven to help the vulnerable.

Mechanical Changes

Wisdom

+1

Developing a deeper understanding of the impacts of his past actions.

Transformative Moment

Trigger

Realizing the death of an innocent caused by guild tensions.

Transformation

Rurik's view on taking life deepens, pushing him toward potential pacifism.

Mechanical Changes

Charisma

-1

His humbler mentality hinders his confidence.

Transformative Moment

Trigger

Successfully helping a family escape a crime lord.

Transformation

Fulfills a desire to protect others, igniting leadership qualities.

Mechanical Changes

Charisma

+2

Learning the importance of community.

Ally: Elda the Wise

Relationship Ally and mentor
Influence 5/10
Loyalty 4/10

Shared History

Elda took Rurik under her wing after he left the guild, teaching him to harness his skills for good. She often reminds him of the potential for change within.

Enemy: Krull Shadowbane

Threat Level 4/10
Conflict Type Rival and former guild leader

Personal Stakes

Krull hunts Rurik, believing he betrayed the guild after their heist. His interests lie in regaining Rurik's affections or eliminating him.

Possible Resolutions

  • Confront Krull in a duel.
  • Seek redemption by thwarting his plans.

Faction: The Shadow's Hand

Standing 1/10
Influence Minimal, but growing.

Obligations

  • Maintain secrecy over his past.
  • Assist in small operations.

Benefits

  • Access to dark web rumors.
  • Potential contacts for future heists.

Unresolved Plots

  • Rurik has a secret stash of artifacts from his last guild days that could attract unwanted attention.
  • There are still members loyal to Krull that keep searching for Rurik, looking to bring him back.
  • An old friend from the guild has tasked him with retrieving an ancient relic, knowing it would be a dangerous lure.
  • Rurik's old mentor has disappeared under suspicious circumstances, potentially tied to the guild's renewed activities.
  • He suspects a former ally is framing him for a crime he didn’t commit, potentially to eliminate him permanently.

Secrets

  • Rurik accidentally caused the death of another guild member during a heist gone wrong.
  • He has a hidden stash of stolen artefacts that could implicate him if discovered.
  • Once upon a time, he was set to become the guild leader, a title he actively gave up.

Fears

  • Losing the trust of those he helps.
  • Being drawn back into the life of crime.
  • The repercussions of his past actions catching up with him.

Aspirations

  • To create a safe haven for refugees from crime.
  • To expose corruption within the city’s elite.
  • To earn his redemption by protecting the innocent.

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