Thragor the Angry
large beast (none), chaotic neutral
Defense
Proficiencies & Senses
Characteristics
Traits
Angry Roar
Thragor's roar can be heard up to 300 feet away. Creatures within 60 feet must succeed on a DC 15 Wisdom saving throw or become frightened until the end of their next turn.
Large Feet
Thragor's massive feet allow him to create tremors. On a hit, he can deal an additional 2d6 thunder damage, and creatures in a 10-foot radius must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Multiattack
Thragor makes two attacks with his massive fists.
Fist Slam
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 5) bludgeoning damage.
Stomp
Thragor stomps his feet. All creatures within 10 feet must make a DC 15 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save or half as much damage on a successful one.
Combat Behavior
Tactics
• Charges into battle with a roaring presence to intimidate foes.
• Uses stomp attacks to control the battlefield space.
• Prioritizes weaker creatures for elimination before focusing on tougher foes.
Combat Style
Aggressive and territorial, using brute strength and intimidation.
Monster Description
Thragor the Angry is a colossal, hairy beast known to roam the rugged hills of the northwestern regions. Towering over most creatures, he possesses massive feet that create tremors with every step, stored power released in furious stomps. Thragor's fur is matted and tangled, weathering storms and harsh climates, and his eyes burn with an uncontrollable rage. This behemoth is unpredictable; it guards its territory fiercely, often reacting violently to any intruders. The local folk tell stories of encounters with Thragor, frequently recounting how their quiet hikes turned into frantic escapes.Monster behavior
Thragor often displays aggressive behavior, launched into rages by perceived slights or intrusions into his space. He tends to charge at foes with angry roars that instill fear in the hearts of the weak. His approach is often heralded by deep tremors in the ground, signaling his incoming onslaught. Thragor will use his impressive size to his advantage, slamming his fists down or stomping fiercely to cause havoc. Though not very intelligent, he is cunning enough to protect his territory against multiple foes, aware enough to recognize when to retreat if seriously wounded.Ecology
In the ecosystem, Thragor acts as both predator and guardian. He preys on smaller creatures in his hilly territory, ensuring that the balance remains in his favor. His significant size also helps maintain an area free from smaller predators and scavengers. The fear he instills allows various flora and fauna in his territory to flourish, undisturbed by lesser beasts. Without Thragor, the balance would be disrupted, and the nature around him might suffer from overpopulation of smaller creatures.History
Legends say that Thragor once roamed alongside other great beasts, but the encroachment of civilization has driven him into more isolated areas. Some say he was born from the wrath of nature itself, a guardian to protect the untouched wilds. The developments of nearby towns have made him more aggressive, and he has begun to wander closer to settlements in search of food. Many adventurers seeking fame have attempted to hunt Thragor, but they often met dire fates instead, reinforcing his legend and pushing him deeper into myth rather than reality. As time flows on, stories of Thragor the Angry morph into tales of caution and respect for the powerful forces of nature.Ready to Unleash Your Dungeon Master Potential?
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